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Fall course announcement: CSE 599 Counting and Sampling

———- Forwarded message ———-
From: Shayan Oveis Gharan <shayan@cs.washington.edu>
Date: Tue, Sep 19, 2017 at 11:46 AM
Subject: [cs-ugrads] Fall course announcement: CSE 599 Counting and Sampling
To: “theory-group@cs.washington.edu” <theory-group@cs.washington.edu>, cs-grads@cs.washington.edu, cs-ugrads@cs.washington.edu

CSE 599: Counting and Sampling
Instructor: Shayan Oveis Gharan
Time and Place: Wednesdays and Fridays 3:00 — 4:20, GUG 204
In this course we will study several techniques developed in the last 30 years to sample from sophisticated probability distributions of exponential size. Approximately half of the course will focus on techniques based on Markov Chain Monte Carlo techniques. In the second half we will see more modern techniques based on Correlation decay and geometry of Polynomials.
 
Course evaluation: 2-3 homework and a summary of a paper related to the course topic.
 
Background expected: Mathematical maturity, Probability, undergraduate algorithm (421)
September 26, 2017

Earn 1 or 2 credits for work creating accessible technology!

Hello! I hope you are as excited about the beginning of the school year as we are here at the Taskar Center for Accessible Technology!  This year, we are again offering VIP: a 1 or 2  credit course that is cross-listed as CSE495 or ENGR 297/497 Vertically Integrated Projects (VIP). We have two active projects under VIP this year:

 
(*) AccessMap/OpenSidewalks: Community engagement through accessible routing & navigation, 
 and 
(*) Husky ADAPT (Accessible Design and Play Technology): a multidisciplinary collaboration between BioE Outreach, the Ability and Innovation Lab (MechE), & the Taskar Center for Accessible Technology (Allen School of CS&E). The collaboration is focused on designing solutions to enhance inclusive play for people of all abilities. 
Please read below about the AccessMap/OpenSidewalks project and the structure of the VIP program. If interested, please apply here by September 25th.
 
Please contact uwtcat@uw.edu with any questions about TCAT’s other independent research opportunities, the Accessibility Capstone, the Autonomous Wheelchair project or CSE490D: Introduction to Accessible Technology and Participatory Design , please contact uwtcat@uw.edu
The VIP course demand:
VIP team members typically commit 3-7 hours per week if registered for 1 credit and 7-12 hours per week if registered for 2 credits. Students are required to maintain a lab notebook and produce a project write-up.
The VIP course structure: continuity, technical depth, and disciplinary breadth
This course operates in conjunction with the University of Washington Vertically-Integrated Projects (VIP) Program, which supports hands-on, project-based, graduate and undergraduate research and exploration. The VIP Program operates in a research and development context, with teams of students and faculty working on real-world projects. Undergraduate students that participate in VIP earn academic credit for their participation in design/discovery efforts and over time become project leads over small teams.
The teams are:
  • Multidisciplinary – drawing students from all disciplines on campus;
  • Vertically-integrated – maintaining a mix of sophomores through PhD students each quarter;
  • Long-term – each undergraduate student may participate in a project for up to three years and each graduate student may participate for the duration of their graduate career. The longevity of students’ involvement enables the completion of large-scale design/discovery projects that are of significant benefit to research programs.
As part of a VIP course, you get to help define, realize, and publish a real-world project. Projects in a VIP course can extend over multiple quarters, giving you an opportunity to implement truly ambitious and impactful projects. Additional information regarding VIP at UW can be found at http://vip.uw.edu/.
About AccessMap/OpenSidewalks
We are building a mapping, routing and navigation application, accessmap.io,  that creates interactive map displays of the physical environment in and around pedestrian ways, models accessible travel and calculates optimal custom routes through sidewalks for people of all abilities. Our aim is to enhance representations and accessible travel models to assist people with disabilities in planning routes through sidewalks and pedestrian ways. The application incorporates mapping, GIS data, municipality-specific data, landscape architecture, transportation information, and eventually weather and other temporal information like construction. It is highly synergistic with crowdsourcing projects like Project Sidewalk and, in fact, one of the proposed VIP projects would offer data integration from similar projects into the OpenStreetMap data commons.This VIP course has a focus on data and accessibility, with past projects including analytic dashboards to investigate the accessibility of neighborhoods for people with impaired mobility and mobile applications for gathering and analyzing pedestrian-centric GPS data.
 
While you can help define your own project, here are some projects that will likely be part of this year’s course offering:
– Web dashboards showcasing novel analytic visuals, particularly interactive maps.
– Synthesizing data and new insights from existing projects (like Project Sidewalk), other large datasets, particularly building practical machine learning data flows for both tabular data and street-level imagery.
– Mobile game development with an emphasis on education and gathering data for Safe Routes to Schools.
– Building tools to make gathering complex pedestrian data simple and fun.
Whether you are a programmer, designer, or anyone enthusiastic about data and accessibility, you can make a contribution. Depending on your focus, you will gain these skills as part of a VIP course:
  • Everyone: Project management, keeping and managing deadlines, the full engineering/design workflow (design/build/test).
  • Programming focus: Real-world full-stack (web) development and/or mobile development, local and cloud deployment stacks, version control and collaborative coding, medium-scale real-world projects.
  • Data focus: Analytics workflows (Python/R, Jupyter notebooks), machine learning (scikit-learn and/or TensorFlow), static visualizations, manipulating map data. Room for interactive (JavaScript) visualizations.
  • Design/UI/UX: mobile/desktop implementations, particularly for accessibility (a11y) and engagement (the fun factor). Ground-up implementations of a design vision and access to end users for user testing (when the project is ready).
If interested, please apply here by September 25th.
Please contact uwtcat@uw.edu with any questions.

 


Anat Caspi, PhD
Director, Taskar Center for Accessible Technology
Computer Science & Engineering, University of Washington
caspian@cs.washington.edu

 

September 12, 2017

Reminder: Capstone Registration

Just a friendly reminder that capstone registration closes tomorrow. Please submit your requests ASAP if you haven’t already.

 

Capstone and other Registration notes

We are finally ready to open up the capstone registration for 2017-2018. It will close on September 6th, 2017.  While there are exceptions, most students should have completed the majority of their 300 level courses and ideally one 400 before taking a capstone course.  The details that we have on each capstone course in the coming year are listed on the capstone experience page.

The link to pre-register is also on that page.    Around Sept. 15th we’ll send out capstone assignments.  You will be sent add codes if the course is being offered this fall, otherwise, you’ll receive add codes during winter and spring registration.

 

September 5, 2017

Capstone and other Registration notes

We are finally ready to open up the capstone registration for 2017-2018. It will close on September 6th, 2017.  While there are exceptions, most students should have completed the majority of their 300 level courses and ideally one 400 before taking a capstone course.  The details that we have on each capstone course in the coming year are listed on the capstone experience page.

The link to pre-register is also on that page.    Around Sept. 15th we’ll send out capstone assignments.  You will be sent add codes if the course is being offered this fall, otherwise, you’ll receive add codes during winter and spring registration.

Please note that CSE 421 recently had to change times due to an unavoidable conflict.  We sincerely apologize for the inconvenience.  The course will now be taught MWF 430-520PM.

 

August 17, 2017

CSE 457 (Graphics) is now open for fall registration

Hello!

Just an FYI that Graphics, CSE 457, is now open for fall quarter registration. There are 50 spots.

SLN 13302

T Th 12:00 – 1:20

May 25, 2017

Teaching Draft for 2017-2018 now live and news regarding CSE 446

Teaching Schedule for 17-18

For those who are interested, the tentative teaching schedule is up for next year, 2017-2018 courses.

http://www.cs.washington.edu/education/time-sched

This is always subject to change, but it’s our current best guess at what will be offered next year.

CSE 446 news

*Please note that Math 308 is now a required prerequisite course for CSE 446.  While the system will still allow you to register for the course this fall without math 308, you will be expected to have that knowledge going into the course. If you have questions or concerns about this, please contact us at ugrad-advisor@cs.uw.edu

CSE Advising

May 3, 2017

Animation Series Information Session May 4th, 4pm

Want to learn more about the 2017 – 2018 animation course series? Attend an info session!

www.cs.washington.edu/research/ap

When:

  • Thursday, May 4th @ 4:00PM

Where:

Paul G. Allen Center room 691 (Gates Commons, 6th floor)

What:

Computer Science & Engineering (CSE) and the Animation Research Labs invite you to an information session on the Animation Production undergraduate course sequence at UW Seattle. This sequence runs from Summer 2017 (A term) through Spring 2018. The Summer course, Story Design for Computer Animation, is highly recommended but optional.

The Animation Capstone culminates in a very professional and exciting collaboratively produced digital short film, similar in process to Disney/Pixar and DreamWorks productions. Examples of previous award winning films produced in the dept will be shown and questions regarding applications and admission, etc. will be addressed. We look forward to seeing you there. Light refreshments will be served.

Contact the instructor Barbara Mones (mones@cs.washington.edu) or Erin Caswell (emc29@cs.washington.edu) with any questions.

 

April 26, 2017

CSE Animation Program into sessions!

Want to learn more about the 2017 – 2018 animation course series? Attend an info session!

www.cs.washington.edu/research/ap

When:

Wednesday, April 5th @ 1:00PM
Tuesday, April 18th @ 1:00PM
Thursday, May 4th @ 4:00PM

Where:

Paul G. Allen Center room 691 (Gates Commons, 6th floor)

What:

Computer Science & Engineering (CSE) and the Animation Research Labs invite you to an information session on the Animation Production undergraduate course sequence at UW Seattle. This sequence runs from Summer 2017 (A term) through Spring 2018. The Summer course, Story Design for Computer Animation, is highly recommended but optional.

The Animation Capstone culminates in a very professional and exciting collaboratively produced digital short film, similar in process to Disney/Pixar and DreamWorks productions. Examples of previous award winning films produced in the dept will be shown and questions regarding applications and admission, etc. will be addressed. We look forward to seeing you there. Light refreshments will be served.

Contact the instructor Barbara Mones (mones@cs.washington.edu) or Erin Caswell (emc29@cs.washington.edu) with any questions.

March 30, 2017

CSE Tutoring/Study Groups

Sign-up for a study group! Meet with 1-4 other undergraduates and a graduate tutor once a week to establish effective study habits, explore your courses more in-depth, and meet new people from the CSE community. If you would like to sign-up for a study group this quarter, please read the Tutoring Guidelines for Students before submitting the request form on that page.

Questions? Please e-mail Chloe at cdolese@cs.washington.edu.

Happy spring quarter!

March 29, 2017

Animation series info for 2017-18!

Want to learn more about the 2017 – 2018 animation course series? Attend an info session!

www.cs.washington.edu/research/ap

When:

  • Monday, March 27th @ 3:00PM
  • Tuesday, March 28th @ 2:00PM
  • Wednesday, April 5th @ 1:00PM
  • Tuesday, April 18th @ 1:00PM
  • Thursday, May 4th @ 4:00PM

Where:

Paul G. Allen Center room 691 (Gates Commons, 6th floor)

What:

Computer Science & Engineering (CSE) and the Animation Research Labs invite you to an information session on the Animation Production undergraduate course sequence at UW Seattle. This sequence runs from Summer 2017 (A term) through Spring 2018. The Summer course, Story Design for Computer Animation, is highly recommended but optional.

The Animation Capstone culminates in a very professional and exciting collaboratively produced digital short film, similar in process to Disney/Pixar and DreamWorks productions. Examples of previous award winning films produced in the dept will be shown and questions regarding applications and admission, etc. will be addressed. We look forward to seeing you there. Light refreshments will be served.

Contact the instructor Barbara Mones (mones@cs.washington.edu) or Erin Caswell (emc29@cs.washington.edu) with any questions.

February 28, 2017

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