Instructor: Anat Caspi: Caspian@cs.uw.edu
COURSE: CSE481H Accessibility Capstone: Designing Technology Promoting Independence and Quality of Life
MEETINGS: Tuesdays/Thursdays
TIME: noon - 1:20pm
CSE 481H: sln 12960
INSTRUCTORS: Anat Caspi (CSE), Bruce Hemingway (CSE)
COURSE DESCRIPTION: CSE 481H, Accessibility Capstone is an interdisciplinary, project-based course centered around a design project in which small teams of students work closely with a stakeholder (person with disability, caregiver or therapist) to design a device, piece of equipment, app, or other solution that helps increase quality of life and independence for individuals with disabilities. We encourage engineers, designers, and rehabilitation medicine students to join this course.
BACKGROUND:
This is an incredibly interesting and exciting time to be involved in access technologies. There are novel tools, sensors, chips, interfaces, 3D printers, open source software and actuators that are cheaply and readily available facilitating rapid prototyping, development and deployment of customized solutions to many problems. The main challenge, however, is to create a sustainable social enterprise around the creation, deployment and support of these technologies so they may benefit their end users in both the short and long term. Some example projects for which we have stakeholders ready to work with students:
- Autonomy in Choosing Caregivers: People with disabilities are often unable to choose their own caregivers (unless they are family or friends). This project will create a platform allowing clients with disabilities to choose their support workers. The platform will support search for support workers or clients who are geographically compatible and are seeking similar working relationships.
- Automated QC for 3D Customizable devices: There is a growing movement designing and manufacturing affordable Assistive Technology products for people with disabilities. The intent is producing high quality, open-source designs which are 3D printed and assembled by makers or people with disabilities all around the world. The aim is to massively increase innovation and reduce the cost of Assistive Tech by 10x across the board, globally. Early prototypes, and other similar projects, have achieved cost savings of at least this much. The 3D printing lab at UW Bothell is interested in creating universal methods to make the design and manufacturing of such devices more streamlined, easier to create and better quality controlled. The objective would be to create open-source ventilator parts platform for anyone in the world to use. In partnership with Seattle Children's Hospital
- Object recognition for individuals with low-vision: Google, Inc. has just open-sourced its object recognition system (three releases back). The models in the system have been trained not only to identify what is in the image, but to perform some kind of reasoning about the salient features in it. If the recognition module identifies a face, it will attempt to perform face recognition based on customizations that the end user has made (like sharing their photos). Providing an app that can inform the end user about what is seen by the camera is of great value. Prioritizing and organizing the output is potentially even more so.
- Brain development and education: The Brain Development and Education Lab at UW studies the neurobiological basis of learning to read and/or developing new techniques for measuring the developing human brain. The lab combines quantitative MRI (diffusion, T1, etc.), functional MRI, MEG and behavioral measurements to model how changes in brain structure relate to changes in cortical computation and behavior. The lab’s goal is to understand how the brain’s reading circuitry develops in response to education and how targeted behavioral interventions prompt changes in the brain’s of children with dyslexia. Based on their findings, the lab has developed suggested ways of modifying early reader programs (educational programs teaching young learners to read) that are customized to the end user. The partner, the Brain Development and Education Lab, is interested in building web apps or tablet apps that are responsive and can demonstrate their findings.
We hope you'll join us in designing and building impactful technologies this winter quarter!