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Capstones 2015-2016 – pre-registration now open

We finally have the 2015-2016 capstones, they are listed on the capstone page along with the link to pre-register.  Please fill out the survey by August 15th to receive priority registration. Computer Engineering students are guaranteed a capstone, CS majors who are graduating, we will try to get you in too, everyone else, we’ll do our best.

Capstone Information Page: with registration links

Please remember that capstones are best suited by seniors who have significant coursework behind them, at least a couple of 400 level courses ideally.

There are two new exciting capstones this year. An Accessibility Capstone run by Anat Caspi and Bruce Hemingway will take place during winter, with a low credit prep-course that you should plan to take in fall.  There is also a Virtual Reality capstone by Steve Seitz this winter.  More information is below.

 

Accessibility:  In 481H, Winter 2016

In 481H we build projects addressing the needs of users with disabilities with a focus on technologies that enhance function, productivity and independence. With help and participation of end users, therapists and designers, projects will involve integrating novel input and output devices to create new interactive systems, which enable users to experience computing in new ways. Groups can use embedded platforms or off-the-shelf technologies and devices to implement their projects. We encourage the participation of design, HCDE and rehabilitation medicine students. Students enrolling in the winter capstone will be given priority placement in CSE490D in fall.

Virtual Reality: Spring 2016

Virtual and Augmented Reality Capstone
Prof:  Steve Seitz

Students will work in small project teams to build applications and prototype systems using state of the art Virtual Reality (VR) and Augmented Reality (AR) technology.  Seattle is a nexus of VR tech, with Oculus Research, Valve, Microsoft (hololens), Google (cardboard, jump), and teams in the area.  We will be developing on the latest VR/AR headsets and platforms, and will bring in leading VR experts for lectures and to supervise student projects.  Students will experience the  end-to-end product cycle from design to deployment, and learn about VR/AR technology and applications.

July 31, 2015