Update to last Husky Card message

If you are registered for fall quarter, you’ll still have access, so it sounds like all ugrads should be fine, sorry for the false alarm.

Posted in category Uncategorized by Crystal Eney on June 22, 2009

Your Husky Card may not work this summer in the Allen Center

FYI, unless you are registered for courses/research this summer, your Husky Card will not get you into the building. This is due to a new system the UW is using (not something that we wanted to happen, sigh).   So, if you want access to the building this summer, please send your full name and student number to cardkey@cs and we’ll give you summer access.   Keep in mind there are only a couple of labs open this summer, since 006 is reserved for the Access Computing group.

Posted in category Advising Reminders by Crystal Eney on June 22, 2009

More space in 454 just opened

FYI, we just opened 6 more spaces in CSE 454 the advanced internet systems capstone this fall, space is up for grabs.

Posted in category Uncategorized by Crystal Eney on June 18, 2009

CSE students win 1st in Usability Professionals Association Student Design Competition!

Two news items from Ed L:

The ParkSmart team from CSE 440 received 2nd place in the 2009 Usability Professionals Association Student Design Competition.  Congratulations to CSE’s Alireza Garakani and Jonathan McKay and Informatics’ Linda Le!

Also, TextRunner has been featured in Technology Review.

And! A reminder that you can “Get the news the same day it happens” through the CSE news blog, which features general CSE news from throughout the department (different than this CSE ugrad news blog):
http://news.cs.washington.edu/

Sign up for the RSS feed:  As soon as we have 500 people signed up, Ed says he’ll stop sending these annoying emails! :)

Posted in category Competition by Raven on June 11, 2009

Reminder for Students Completing CSE Honors Work

Hi all,

This is just a reminder for all of you completing CSE honors work this quarter that you will need to submit a copy of your approved thesis to the advisors in order to have your honors approved.  Details about CSE honors requirements can be found here: http://www.cs.washington.edu/education/ugrad/current/Honors.html. This page includes a link to submit a copy of your approved thesis electronically.

Theses should be submitted by the end of this week, or early next week at the very latest.

Let me know if you have any questions about this.

Thanks!

Megan

Posted in category Advising Reminders by Megan on June 8, 2009

annual PocSci conference is a mere 2 hours away!

Hi all,

A friendly reminder that the annual PocSci conference is a mere 2 hours away.  Join us in the Gates Commons at 4:30 for a taste of the best computer science research done on less than a week’s notice.  Alcohol will be served, so unfortunately this is a 21+ only event.

PocSci Program Committee

(more…)

Posted in category Events by Raven on June 5, 2009

Summer RA positions in the Clinical Informatics Research Group

The Clinical Informatics Research Group is listing one or more RA positions for the summer quarter.

The primary purpose of this position is to contribute technical expertise to research projects in the University of Washington Schools of Nursing, Medicine, and Public Health and Community Medicine, through development and implementation of web applications for the Clinical Informatics Research Group.

This position will be responsible for developing, installing, and maintaining various Web software components and integrating them into projects such as a clinical assessment application using in-house electronic survey software. These components are generally cross-platform and include software development frameworks, databases (design and implementation), Web applications, Web servers, end-user query and reporting services, and communications libraries. (more…)

Posted in category Research by Raven on June 5, 2009

Earn summer quarter credit as an Engineering writing tutor!

Looking to gain valuable experience in writing and tutoring? Wanting to register for a few extra credit hours this quarter? Passionate about helping students while developing your own skills? If so, then the Engineering Writing Center may be a great fit for you! The EWC is looking for tutors for Summer Quarter. You can customize your tutoring experience by registering for 1, 2, or 3 credit hours. Plus, you can add this experience to your resume or CV.

If you are interested, email Natasha at jonesnn@u.washington.edu. Or, just stop by the EWC at its new location, 427 Sieg Hall! We can’t wait to meet you!

__________________________________________
Natasha N. Jones, EWC Director
PhD Student/Graduate Teaching Assistant
Human Centered Design and Engineering
University of Washington
EWC Phone: 206.221.4184

Posted in category Miscellaneous Volunteer by Raven on June 3, 2009

Pick Up Your ACM Shirts

If you ordered a T-shirt but haven’t yet picked it up, come to the ACM office at one of the following times:

Wednesday (6/3): 11am-1:30pm

Thursday(6/4): 1:30-2:30pm

Friday (6/5): 9-10am and 11am-1:30pm

Monday (6/8): 9-11am

Tuesday (6/9): 2:30-4:30pm

Wednesday (6/10): 11:30am-1:30pm

Posted in category Uncategorized by Kimberly on June 3, 2009

Capstone Registration Now Open! Apply by 11:59PM Monday June 8th

Capstone registration is now open. You need to fill out the catalyst survey to apply, most students receive their 1st or 2nd choice. You should be through most, if not all of your 300’s in addition to having significant project experience before tackling a capstone. These courses are supposed to “cap” your experience here in CSE.   You’ll find more detailed descriptions/prereqs below.  If courses do not fill with pre-registration, open space will be released first come first served during sophomore registration each quarter.  http://www.cs.washington.edu/education/ugrad/current/Capstone.htm

2009-2010 Capstones

Autumn 2009: 454 Advanced Internet Systems -Weld
Prerequisites: 326 and significant project experience

In the past decade the Internet has gone from a rarity to an essential tool for work and play. Search engines, ecommerce platforms and computational advertising have grown in economic and social importance. This class will explain the fundamental computational principles and datamining algorithms behind these services and others, providing background for a large projects. Students will work in groups of four to build an end-to-end Web system. Each team will end with a formal oral presentation of the tool constructed.  Written reports are also manditory and should include both a description of the design choices made as well as the results of experiments designed to confirm their effectiveness.

Winter 2010: Accessibility Capstone – Ladner
Prereq: 326, 303 and project experience

As cell phones become more capable with connectivity with the internet and sensors such as cameras, compasses, GPS, and accelerometers, there are opportunities to use them as accessibility or assistive devices.  In this capstone, students will work in teams to create new applications on cell phones that allow persons with disabilities to accomplish tasks that would be difficult to impossible to do without the applications. An example would be an application for a blind person that would take a picture of a bar code on a product, decode it, look it up on the internet, then speak the name of the product.  There will be brainstorming sessions with practitioners in the assistive technology industry and with users to help students develop viable concepts for applications.  Teams will then implement and test their concepts as working applications.  Teams will prepare written reports on their applications and present their applications in a public poster session where persons with disabilities will be invited.

Spring 2010: Operating Systems Capstone – Kimura
Prereq: CSE 451

The students in the OS Capstone will work on a small team project of their own design and choosing,  but within the overarching guidelines of being operating system specific.  The students have access to the windows operating system sources for their projects.  The projects typically look at adding new features to the OS, or *fixing* the behavior of the OS.  As much as possible the projects mirror what is happening in the industry, including using the same development tools and adhering to the same standards.

Spring 2010: 477 Hardware Capstone – Patel
Prereq: Hardware track students: 466 and 467
Prereq: Software track students: 466

The plan for 477 next year is not to have it focused on just “Technology for Low-Income Regions,” but be more general than that. The students will be allowed to explore different options and so the themes can be diverse across the teams.

Projects will involve hardware design, software design, embedded devices, web applications, sensor integration, and combinations of these.  Example application themes include health care, sustainability, activity sensing, low-power and power harvesting techniques, and novel interaction techniques.

Spring 2010: Games Capstone – Popovic
Prerequisites: CSE 326; CSE 341; CSE 378 and substantial programming experience, such as in CSE 451 or 457.

This capstone course will focus on the emerging process of designing, developing and evaluating interactive games. As the game industry eclipses film and music industry in revenue, the days of developing a game by a single developer are long over. An ad-hoc approach to game design and development of the past is replaced by a well structured process, where the creativity, development prowess, artistic expression, and the skill to assess user experience all meet together to produce a compelling interactive experience.

In this course, you will learn how to iterate over the game design long before the game is developed, how to work in small teams with people who are each experts in different domains, and most importantly how to develop a game that will enable iterative refinement of the experience that will elevate your game from the realm of countless games that are abandoned in the first 30 seconds, into a realm of an addictive experience that cannot be put down.

The teams will have the choice of developing for the Flash, XNA or Iphone platforms, and choosing between several game genres including casual games, educational game, and massively-multiplayer games.

The course is open to both CSE majors and those outside of CSE. For CSE majors, please write a short description about your substantial programming experience, and describe significant exposure to at least one of the following: game development, computer graphics, human computer interaction, networking or operating systems.

Posted in category Courses by Crystal Eney on June 1, 2009
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